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1. EVE is not REALISTIC - in EVE General Discussion [original thread]
Nyphur, I think you're confusing realism with believability. The EVE universe is (fairly) believable because its elements fit together and make sense within the context of the game. Does it however resemble reality? Superficially perhaps, but for ...
- by Trell Artela - at 2004.11.07 18:03:00
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2. EVE is not REALISTIC - in EVE General Discussion [original thread]
Nyphur, I think you're confusing realism with believability. The EVE universe is (fairly) believable because its elements fit together and make sense within the context of the game. Does it however resemble reality? Superficially perhaps, but for ...
- by Trell Artela - at 2004.11.07 18:03:00
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3. Why Virtual Worlds are Designed by Newbies - an interesting article - in EVE General Discussion [original thread]
Awful article that, just awful. The chap picks out 4 specific aspects of MMOGs, using dubious underlying arguments at times. He then cooks up a theory based on those 4 points alone (I don't find his inferences very convincing either) and, in turn,...
- by Trell Artela - at 2004.11.04 22:26:00
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4. Why Virtual Worlds are Designed by Newbies - an interesting article - in EVE General Discussion [original thread]
Awful article that, just awful. The chap picks out 4 specific aspects of MMOGs, using dubious underlying arguments at times. He then cooks up a theory based on those 4 points alone (I don't find his inferences very convincing either) and, in turn,...
- by Trell Artela - at 2004.11.04 22:26:00
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5. Assorted notes on how to improve the newbie experience. - in EVE General Discussion [original thread]
Now that we're on the topic: does anyone know whatever happened to the adopt-a-newbie programme? Is it still going or did it meet its (quiet) end? Though I didn't participate it seemed like a good idea at the time. Gives new players an opportunit...
- by Trell Artela - at 2004.10.16 13:28:00
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6. Assorted notes on how to improve the newbie experience. - in EVE General Discussion [original thread]
Now that we're on the topic: does anyone know whatever happened to the adopt-a-newbie programme? Is it still going or did it meet its (quiet) end? Though I didn't participate it seemed like a good idea at the time. Gives new players an opportunit...
- by Trell Artela - at 2004.10.16 13:28:00
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7. The Ways ISK gets into the game and possible solutions to get it out - in EVE General Discussion [original thread]
Again, what you're seeing is merely a gap between long-term players and more recent ones on one hand and casual players and more devoted ones in the other hand. And once more: it's not a problem as long as the game stays attractive to the majority...
- by Trell Artela - at 2004.10.15 14:56:00
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8. The Ways ISK gets into the game and possible solutions to get it out - in EVE General Discussion [original thread]
Again, what you're seeing is merely a gap between long-term players and more recent ones on one hand and casual players and more devoted ones in the other hand. And once more: it's not a problem as long as the game stays attractive to the majority...
- by Trell Artela - at 2004.10.15 14:56:00
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9. Income, Inflation and Isk Supply - Spiraling out of Control? - in EVE General Discussion [original thread]
Pointless debate. isk in eve is just a measure of advancement, like xp in some other mmog's. Players acquire it as it allows them to unlock new content (= ships/modules/whatnot), just as "levelling" and the likes. And that's the whole premise of r...
- by Trell Artela - at 2004.10.14 21:46:00
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10. Income, Inflation and Isk Supply - Spiraling out of Control? - in EVE General Discussion [original thread]
Pointless debate. isk in eve is just a measure of advancement, like xp in some other mmog's. Players acquire it as it allows them to unlock new content (= ships/modules/whatnot), just as "levelling" and the likes. And that's the whole premise of r...
- by Trell Artela - at 2004.10.14 21:46:00
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11. Current spacestations and how to make more real - in Player Features and Ideas Discussion [original thread]
Originally by: Qlippothia Eloquent as always db. You know, the real fix for the station undocking problem (that always afflicts me) is to make them insubstantial. It's not very realistic, but there isn't any real reason to ram a station a...
- by Trell Artela - at 2004.10.11 17:00:00
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12. Current spacestations and how to make more real - in Player Features and Ideas Discussion [original thread]
Originally by: Qlippothia Eloquent as always db. You know, the real fix for the station undocking problem (that always afflicts me) is to make them insubstantial. It's not very realistic, but there isn't any real reason to ram a station a...
- by Trell Artela - at 2004.10.11 17:00:00
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13. 1400mm test..... gankatempest? - in Ships and Modules [original thread]
To be honest I suspect minnie vessels were, overall, primarily intended for close-range combat. Consider: - very low targeting range - speed bonus compared to other races - armour tanking + very low cap usage on proj. turrets + low signature (i.e....
- by Trell Artela - at 2004.10.04 09:14:00
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14. 1400mm test..... gankatempest? - in Ships and Modules [original thread]
To be honest I suspect minnie vessels were, overall, primarily intended for close-range combat. Consider: - very low targeting range - speed bonus compared to other races - armour tanking + very low cap usage on proj. turrets + low signature (i.e....
- by Trell Artela - at 2004.10.04 09:14:00
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15. Scooping Cargo Containers. - in Player Features and Ideas Discussion [original thread]
What exactly do you mean by that? Using a tractor on an object you don't "own" being considered an offensive action (e.g. to deter ore thieves)? Or being able to "attract" a ship towards your own? Or something else altogether? The first one I'd ...
- by Trell Artela - at 2004.10.01 14:32:00
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16. Scooping Cargo Containers. - in Player Features and Ideas Discussion [original thread]
What exactly do you mean by that? Using a tractor on an object you don't "own" being considered an offensive action (e.g. to deter ore thieves)? Or being able to "attract" a ship towards your own? Or something else altogether? The first one I'd ...
- by Trell Artela - at 2004.10.01 14:32:00
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17. Inflation? What inflation? - in EVE General Discussion [original thread]
Originally by: Larno You mine a load of minerals (for free). You build a ship (for 40,000 ISK rental fee). You pay 33.75mil Insurance. Your ship blows up. You gain 117.5mil in insurance. So: 33.79mil ISK becomes 117.5mil Um, how does ...
- by Trell Artela - at 2004.10.01 10:01:00
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18. Inflation? What inflation? - in EVE General Discussion [original thread]
Originally by: Larno You mine a load of minerals (for free). You build a ship (for 40,000 ISK rental fee). You pay 33.75mil Insurance. Your ship blows up. You gain 117.5mil in insurance. So: 33.79mil ISK becomes 117.5mil Um, how does ...
- by Trell Artela - at 2004.10.01 10:01:00
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19. Scooping Cargo Containers. - in Player Features and Ideas Discussion [original thread]
Brilliant ideas, fully agree. I'd personally opt for both salvage drones and tractor beam simply because some ships (e.g. thorax) have fewer slots but lots of drone space and others (e.g. maller) have little/no drone space but more slots. And if...
- by Trell Artela - at 2004.10.01 09:05:00
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20. Scooping Cargo Containers. - in Player Features and Ideas Discussion [original thread]
Brilliant ideas, fully agree. I'd personally opt for both salvage drones and tractor beam simply because some ships (e.g. thorax) have fewer slots but lots of drone space and others (e.g. maller) have little/no drone space but more slots. And if...
- by Trell Artela - at 2004.10.01 09:05:00
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